After mulling over a long list of potential post, I came across an idea I thought was interesting. Deadmau5 (pronounced Deadmouse), was playing over my Spotify playlist and it triggered the thought about how his music has seeped into Video Games. Which led to the bigger picture of Music in Video Games. When once it had all been a series of beeps and grunts, it had grown into a large, orchestral event. Into the mid 90's, a series that would grow into one of the biggest franchises ever hit the shelves with astounding music. That series is called Final Fantasy. More specific however, would be Final Fantasy 7. When it released, it's music had officially raised the bar on Video Game audio tech. It's theme had been composed by an entire Japanese orchestra and all the music was done in less than 3 months, which is remarkable in game development time. This effectively shaped music for the future, with games releasing with orchestras or at the very least, an audio team meant to synthesize the sounds of an orchestra.
Nowadays, there are video games released with the full orchestra including composers such as Hans Zimmer, John Williams, and Frank O'Donnell. With the way that gaming music is shaping, it will grow to become one of the most dominate features of a game simply because with a more orchestral, more natural sound, players will be moved and shaped by the mood of the music playing behind the event they are at in their game.
Tonight's Comment Question of the day: Would you see an orchestral performance of video game music if it were available?
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